Beyond the game’s eclectic weapons, we later learn that the monsters are the ghosts of past failed startups. Each startup represents a level with its own characters and backdrops, populated with overly caffeinated and handsy bosses that “trust fall” onto ...

In 2006, when Relic Entertainment’s Company of Heroes was released, the real-time strategy genre’s glory days were already just about over. The popularity of ’90s and early ’00s staples like Warcraft, Starcraft, or Command & Conquer had begun to give way to blockbuster first-person ...